Welcome to patch-based-inpainting’s documentation!
Image inpainting based on “Image Quilting for Texture Synthesis and Transfer” and “Real-Time Texture Synthesis by Patch-Based Sampling” papers.
- class patch_based_inpainting.inpaint.Inpaint(image, mask, patch_size, overlap_size, training_area=None, window_step=None, mirror_hor=True, mirror_vert=True, rotation=None, method='blend')
The Inpaint object will performed patch-based inpainting. Usage: create the object with parameters, call object.resolve().
- Parameters
image (array) – The image to inpaint.
mask (array) – The mask of the same size as the image, all value > 0 will be inpainted.
patch_size (int) – The size of one square patch.
overlap_size (int) – The size of the overlap between patch.
training_area (tuple) – The rectangle (x, y, width, height) of the area for the training. If None will use all the image.
window_step (int) – The shape of the elementary n-dimensional orthotope of the rolling window view. If None will be autocomputed. Can lead to a RAM saturation if to small.
mirror_hor (bool) – Compute the horizontal mirror of each patch for training.
mirror_vert (bool) – Compute the vertical mirror of each patch for training.
rotation (list) – Compute the given rotations in degrees of each patch for training.
method (str) – Method to use for blending adjacent patches. blend: feathering blending ; linear: mean blending ; gaussian: gaussian blur blending ; None: no blending.
- resolve()
Start the inpainting.